![]() ![]() Sadly, I haven’t kept anything from those times. Besides that, I had a huge tendency to learn realistic drawing and would do a lot of physical models using cardboard paper, glue, and fire matches. When I was 8 years old and wanted to tell an abstract story that formed in my mind, I used to sketch a lot of story-driven “comics” starring simple stick figures, drawn in a typical childish way. Since I remember, I have always been fascinated by everything related to creative work and solving issues. ![]() In this article, I want to explain my process of working on personal hard-surface projects as well as my way of thinking based on my latest project, Aircraft Engine, and talk about any related matters. ![]() Currently, I’m working on Cyberpunk 2077 in CD Projekt Red as Environment Artist/Prop Artist in Warsaw, Poland. For a couple of years, I worked on several titles such as the Dying Light series and PUBG. Hi, I’m Michał Kalisz, born and raised in Poland. ![]()
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